This site is about a groupe of players in a video game called Ultima Online. We are not trying to sell anything and we mean no infrengment to Origin Systems inc. who are the creatures of Ultima Online. The things we talk about are related to things that happon in this game, so if you read something talking about an attack, just remembor its just a computer game. None of the pictures or screen shots are made from emulators. 
Above da map ob were to find Forest Clan. Pin one iz dragon dungeon, pin two iz clomp cave, pin three iz Forezt Urks home cave Diz also guud cuz ob da vendorz an we kan trade wit da hummiez dat leeb da dungen an da cabe guud fer minors. Urk Tradition. Der are a few tradutuibs da Forest Urks follow mozt ob dem adapted from legendary hero'z like Grug P'Kak Firzt, id iz traditional for an urk ta tie harpy feathers to hiz helm or armor (Added to the profile for those who have profiles) Tha Desert Test. Dis tezt is for a lone urk seekin higher rank to journy oud into the unforgivin desert seekin gargy pickax. The urk can keep the pickaxe of corse. (OOC. After that is done the orc should (But is not required to) add to his profile scroll saying he keeps his gargoyals pickaxe on his belt. (For saftey sake the orc should actually keep it in his bank box) ) After compleating the tezt the urk will get a black cloak frum Bluk. Urk can nub achive high rank without doin dis test. Dungeon Runs. In a dungeon the urkz will find a place to zet up kamp (preferably relitivly safe or defendable) And that will be were da urks stayed fer days at a time. (of corse orcs are not required to stay logged in all the time or even participate) Urks participating should carry bedrolls. Orcish Legeonds. The Forest Urks take very much pride in der "Hero's" and habe many legeonds juzt the same as the hummies do. And like hummie legeonds, some of them kan be exacly as it happond, or it can be exagorations.
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